Discoveries

July 11th, 2025 —

Faran's Vitalizing Lozenge item

Usage held in 1 hand; Bulk -

A vitalizing lozenge continually boosts healing you receive for 1 hour. One-off healing effects (such as a heal spell, Treat Wounds, or an elixir of life, but not the sustained fast healing from a soothing tonic) gain an item bonus to the amount of healing received.

It also has the following secondary effect:

(free action) Emergency stabilization
Trigger: you're reduced to 0 HP and gain the Dying condition.
Effect: you stabilize, increasing your Wounded condition as normal. This cannot prevent death if your Dying condition would have become too severe. After stabilizing, you're immune to the secondary effect until you take a long rest, and the primary effect ends.

Lesser - Item 2
Price 7 gp
The item bonus is +2.

Moderate - Item 5
Price 28 gp
The item bonus is +6

Greater - Item 10
Price 185 gp
The item bonus is +10

Major - Item 17
Price 2700 gp
The item bonus is +20

Meera's Ambient Attunement feat

Prerequisites expert in Nature
You can connect with ambient magic in places where there is ample background energy. You must be in a place that has such background magic (for example, a ley line, magical academy, or volcano) and spend a day attuning to it. If you leave and come back later, you can quickly reconnect unless the magic of the place has significantly changed.

(free action) Tap Ambient Power
Frequency once per day
Requirement you're in a place of power that you're attuned to
Effect you regain one spent focus point